Media-frame hero
A 16:9 media slot whose aspect ratio is reserved before anything loads.
Live preview
Source
This exact file renders the preview above.
import { Play } from 'lucide-react'
import { ButtonLink } from '@/components/ui/button'
import { Container } from '@/components/ui/layout'
/**
* Media-frame hero
*
* A hero built around a 16:9 media slot. The frame reserves its aspect ratio
* before anything loads, so the page never shifts — the layout-stability
* problem that image-led heroes usually cause.
*
* Foundry ships no media, so the frame renders a labelled placeholder. Drop a
* `<video>` or `<Image>` in and nothing else changes.
*/
export default function MediaFrameHero() {
return (
<section className="border-b border-line bg-canvas py-section">
<Container>
<div className="mx-auto max-w-2xl text-center">
<h2 className="display-type text-3xl leading-tight font-semibold text-ink-strong sm:text-4xl">
Two minutes is enough to see the idea.
</h2>
<p className="mx-auto mt-4 max-w-lg text-md text-ink-muted">
Watch a landing page assembled from nine sections, then re-themed twice without touching
a component.
</p>
</div>
<div className="mx-auto mt-10 max-w-4xl">
<div className="relative aspect-video overflow-hidden rounded-xl border border-line bg-surface-sunken shadow-lg">
<div className="grid-paper absolute inset-0 opacity-70" aria-hidden="true" />
<div className="relative flex h-full flex-col items-center justify-center gap-4 text-center">
<span className="flex size-14 items-center justify-center rounded-full border border-line bg-surface text-accent shadow-md">
<Play className="ml-0.5 size-6 fill-current" aria-hidden="true" />
</span>
<div>
<p className="text-sm font-medium text-ink">Media slot — 16:9</p>
<p className="mt-1 text-xs text-ink-muted">
The aspect ratio is reserved before load, so nothing shifts.
</p>
</div>
</div>
</div>
<div className="mt-6 flex flex-wrap items-center justify-center gap-3">
<ButtonLink href="/patterns/saas-landing">Open the assembled page</ButtonLink>
<ButtonLink href="/playground" variant="outline">
Re-theme it yourself
</ButtonLink>
</div>
</div>
</Container>
</section>
)
}
components/blocks/sections/hero/media-frame.tsx
import { Play } from 'lucide-react'
import { ButtonLink } from '@/components/ui/button'
import { Container } from '@/components/ui/layout'
/**
* Media-frame hero
*
* A hero built around a 16:9 media slot. The frame reserves its aspect ratio
* before anything loads, so the page never shifts — the layout-stability
* problem that image-led heroes usually cause.
*
* Foundry ships no media, so the frame renders a labelled placeholder. Drop a
* `<video>` or `<Image>` in and nothing else changes.
*/
export default function MediaFrameHero() {
return (
<section className="border-b border-line bg-canvas py-section">
<Container>
<div className="mx-auto max-w-2xl text-center">
<h2 className="display-type text-3xl leading-tight font-semibold text-ink-strong sm:text-4xl">
Two minutes is enough to see the idea.
</h2>
<p className="mx-auto mt-4 max-w-lg text-md text-ink-muted">
Watch a landing page assembled from nine sections, then re-themed twice without touching
a component.
</p>
</div>
<div className="mx-auto mt-10 max-w-4xl">
<div className="relative aspect-video overflow-hidden rounded-xl border border-line bg-surface-sunken shadow-lg">
<div className="grid-paper absolute inset-0 opacity-70" aria-hidden="true" />
<div className="relative flex h-full flex-col items-center justify-center gap-4 text-center">
<span className="flex size-14 items-center justify-center rounded-full border border-line bg-surface text-accent shadow-md">
<Play className="ml-0.5 size-6 fill-current" aria-hidden="true" />
</span>
<div>
<p className="text-sm font-medium text-ink">Media slot — 16:9</p>
<p className="mt-1 text-xs text-ink-muted">
The aspect ratio is reserved before load, so nothing shifts.
</p>
</div>
</div>
</div>
<div className="mt-6 flex flex-wrap items-center justify-center gap-3">
<ButtonLink href="/patterns/saas-landing">Open the assembled page</ButtonLink>
<ButtonLink href="/playground" variant="outline">
Re-theme it yourself
</ButtonLink>
</div>
</div>
</Container>
</section>
)
}
components/ui/button.tsx
import type { ButtonHTMLAttributes, ReactNode } from 'react'
import Link from 'next/link'
import { cn } from '@/lib/cn'
import { variants } from '@/lib/variants'
import { Spinner } from './spinner'
/**
* Button
*
* The whole action surface of Foundry in one component. It is intentionally a
* *shared* component (no `'use client'`): rendered from a Server Component it
* ships zero JavaScript, and it upgrades to a client island automatically when
* a Client Component imports it.
*
* Height, padding and radius resolve from density and radius tokens, so a
* button restyles itself when the density or palette axis changes. Focus is
* handled once, globally, by the `:focus-visible` rule in `globals.css`.
*/
const buttonVariants = variants(
cn(
'relative inline-flex items-center justify-center gap-2 whitespace-nowrap font-medium',
'transition-colors duration-150 ease-standard select-none',
'disabled:pointer-events-none disabled:opacity-50',
'aria-disabled:pointer-events-none aria-disabled:opacity-50',
),
{
variants: {
variant: {
primary: 'bg-accent text-accent-ink hover:bg-accent-hover active:bg-accent-active',
secondary: 'bg-surface-inverse text-ink-inverse hover:opacity-90 active:opacity-80',
outline: 'border border-line-strong bg-surface text-ink hover:bg-surface-sunken',
ghost: 'text-ink hover:bg-surface-sunken active:bg-surface-sunken',
destructive: 'bg-danger text-white hover:opacity-90 active:opacity-80',
success: 'bg-success text-white hover:opacity-90 active:opacity-80',
warning: 'bg-warning text-white hover:opacity-90 active:opacity-80',
link: 'text-accent underline underline-offset-4 hover:text-accent-hover',
soft: 'bg-accent-soft text-accent-soft-ink border border-accent-line hover:brightness-[0.97]',
},
size: {
sm: 'h-control-sm px-3 text-xs rounded-md',
md: 'h-control px-[var(--density-control-padding-x)] text-sm rounded-md',
lg: 'h-control-lg px-5 text-base rounded-md',
icon: 'h-control w-control p-0 rounded-md',
'icon-sm': 'h-control-sm w-control-sm p-0 rounded-sm',
},
block: { true: 'w-full', false: '' },
},
defaultVariants: { variant: 'primary', size: 'md', block: false },
compound: [
{ variant: 'link', size: 'sm', class: 'h-auto px-0' },
{ variant: 'link', size: 'md', class: 'h-auto px-0' },
{ variant: 'link', size: 'lg', class: 'h-auto px-0' },
],
},
)
export type ButtonVariant =
| 'primary'
| 'secondary'
| 'outline'
| 'ghost'
| 'destructive'
| 'success'
| 'warning'
| 'link'
| 'soft'
export type ButtonSize = 'sm' | 'md' | 'lg' | 'icon' | 'icon-sm'
export interface ButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {
variant?: ButtonVariant
size?: ButtonSize
block?: boolean
/** Swaps content for a spinner while preserving the button's measured width. */
loading?: boolean
/** Announced by assistive tech while `loading` is true. */
loadingLabel?: string
leadingIcon?: ReactNode
trailingIcon?: ReactNode
}
export function Button({
variant = 'primary',
size = 'md',
block = false,
loading = false,
loadingLabel = 'Working',
leadingIcon,
trailingIcon,
className,
children,
disabled,
type = 'button',
...props
}: ButtonProps) {
return (
<button
type={type}
className={buttonVariants({ variant, size, block, className })}
disabled={disabled ?? loading}
aria-busy={loading || undefined}
{...props}
>
{loading ? (
<>
{/* Label stays in the DOM but hidden so the control never collapses
to spinner width halfway through an interaction. */}
<span className="invisible flex items-center gap-2" aria-hidden="true">
{leadingIcon}
{children}
{trailingIcon}
</span>
<span className="absolute inset-0 flex items-center justify-center">
<Spinner size="sm" />
<span className="sr-only">{loadingLabel}</span>
</span>
</>
) : (
<>
{leadingIcon}
{children}
{trailingIcon}
</>
)}
</button>
)
}
export interface ButtonLinkProps {
href: string
variant?: ButtonVariant
size?: ButtonSize
block?: boolean
className?: string
children?: ReactNode
leadingIcon?: ReactNode
trailingIcon?: ReactNode
'aria-label'?: string
'aria-current'?: 'page' | 'step' | 'true' | undefined
target?: string
rel?: string
prefetch?: boolean
}
/** Anchor styled as a button, for when the action is really navigation. */
export function ButtonLink({
href,
variant = 'primary',
size = 'md',
block = false,
className,
children,
leadingIcon,
trailingIcon,
...props
}: ButtonLinkProps) {
return (
<Link href={href} className={buttonVariants({ variant, size, block, className })} {...props}>
{leadingIcon}
{children}
{trailingIcon}
</Link>
)
}
export { buttonVariants }
Demo source — adapt to your project. Foundry is not published as a package.
Usage
Reserving the ratio prevents the layout shift that image-led heroes normally cause. Foundry ships no media, so the frame renders a labelled placeholder you can replace directly.
- Declare the aspect ratio in CSS, not by waiting for the asset to report it.
- A play affordance must be a real button when the media is interactive.
Variants and states
Every entry below is a genuine difference in behaviour or layout, and every one of them is visible in the preview above.
- Reserved 16:9 frame
- Play affordance
- Dual action
Accessibility
- No layout shift
- The frame occupies its final size from first paint.
- Labelled placeholder
- The placeholder explains itself rather than being an empty grey box.
Foundry implements published ARIA patterns and is tested against them. No WCAG certification is claimed — see the accessibility documentation for what is and is not covered.
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